Decks

Decks & Deck Building
This page takes a lot of information form Blanks' Beginner Deck Building Guide forum thread from the original Mabinogi Duel Forum and was copied and edited from the old Mabinogi Duel Wiki which is no longer available

If you are a new player it is recommended to make a 3 resource deck and once you have built up a larger collection of cards, going for dual or mono resource decks.

These are general tips for common deck structures and should always be playtested by you to personalize the deck to your own play style and needs.

The best way to test it for Real time PvP is to participate in friendly duels or normal online Duels. For a deck’s capability against weekly level AI do several (not just one) matches against the Cat Merchant. To test your own deck’s ability when it’s being controlled by AI do a couple matches against the Mirror Ghost.

Resource types

 * Mono
 * Duo
 * Triple

Play Style types

 * Rush
 * Control
 * Tempo
 * Gimmick

Support Spells

 * Armor of Darkness


 * Mana shield
 * Giant growth
 * Faith in Certain Victory
 * The Rage of Nature
 * The Great Sword Jhareka
 * Aegis Shield

cheap single removal

 * Magic Missile
 * Notira’s needle
 * Bullet of illusion
 * Holy Missile
 * Slingshot

single temporary threat removal

 * Turn to Frog
 * Cocoon of Evolution
 * Petrify

single removal

 * Fire bolt
 * Hunt
 * Surprise attack
 * Drag to Hell
 * Fireball
 * Death Sentence
 * Sniper Support

cheap AoE removal

 * Magic Gourd Bomb
 * Psychic Storm

AoE/Muilt removal

 * Ambush
 * Fire wall
 * Internal Conflict
 * Earthquake
 * Doppelganger
 * Dragon Rider Strike
 * Fireball
 * Lightning

Heals

 * Heal
 * Turn to Frog(if used right)
 * Potion of Life
 * The Rain of Life

Utility creatures

 * Hellhound
 * Acid monster
 * Eagle
 * Net Warrior

stall creatures

 * Elf
 * The Tomb of The Solitary Man
 * Acid Monster
 * Alraune
 * Black Sheep Pan
 * Goblin Bomb Squad
 * Skeleton Knight
 * Spirit of The Shield
 * Witch:Banoba
 * Mud Defender
 * Phantom of A Magical Beast
 * Slime
 * Goblin Town(lvl3)
 * Archangel:Nikeroa

cheap creature

 * Black Sheep Pan
 * Living Mushroom
 * Coward Goblin
 * Black Cat
 * Goblin Gravekeeper
 * Mercenary
 * Lorna
 * Fairy:Yorna
 * Fairy:Yomi
 * Fairy:Luna
 * Goblin Splinter
 * Thief
 * Will-o-The-Wisp
 * Goblin Bomb Squad

rush creature

 * Goblin Chieftain
 * Wolf King Boro
 * Elf Hero Tris
 * Mirror Ghosts

resource creature

 * Goblin Gravekeeper
 * Citizen
 * The Tomb of The Solitary Man
 * Mud Shaman
 * Merchant of Darkness
 * Cemetery
 * Thief
 * Garden of life
 * Goblin Treasure keeper

Finisher Spells
(to be added)

Finisher Creatures

 * Mage:Jax
 * Witch:Xexenoa
 * Paladin
 * Phantom of The Dragon
 * Wolf:Perry(buffs)
 * Lion:Kroa(buffs)
 * Phantom of The Wolf(buffs)
 * Goblin Hero Trandarr
 * War Banner(buffs)

Combos

 * Ifrit:Firora / Angel:Orperia
 * goblin chieftain + Feathers of Phoenix (mono gold decks)
 * mirror ghost + phantom of the wolf
 * death cloud + hellhound
 * turn to frog + hellhound

Rush
Rush decks are designed to win quickly, and / or overwhelming an opponent with many creatures. for some, but not all, the idea of “death by a thousand small cuts” versus the idea of a having a singular strong creature dealing the final death blow.

mono or dual decks work well for this style due to the initial high resource gain over triple decks which has its resources spread over 3 types.

cards that mass summon are also incredibly popular options even if the cost to summon is high, such as:

goblin chieftain wolf king boro elf hero tris mirror ghosts otherwise cheap but efficient, strong or tanky creatures are ideal to pressure your opponent and end the duel as fast as possible, and using Buffing card to help finish the duel

Control
control decks focus around punishing players and a lot of removal, or capture or other kinds of manipulation. and very few monsters.

Tempo
tempo decks are the blend of both rush and control, but typically lean more towards the control side, the idea is to punish players not going at your own tempo or speed of the duel, in that sense you are trying to control the duel but you still balance out your deck with efficient creatures, with typically a finisher creature or spell, but never over extending your creature summons. practically all cards fit under tempo so let's break down common cards by function

tempo decks use a combination of cards to try and deal with as many different types of threats possible and a common template would look like this:

Deck = 12 Cards

3 resource Types

resource A = support

resource B = midgame

resource C = finisher

Cheap creature from resource A Cheap removal spell from resource A Removal spell from resource A AOE removal from resource A Cheap creature from resource B Stall creature from resource B removal spell from resource B utility creature from resource B cheap creature from resource C finisher creature from resource C whatever you need - typically using resource C whatever you need - typically using resource C Most tempo decks border closer to control style decks, where most players will border along spells than creatures, especially for Real time PVP - for weekly arena you want to gear a deck with efficient creatures because the AI tends to mess up spell use especially cards like Cocoon of Evolution.

These are merely examples, and there are many other great options out there!

Gimmick
Gimmick decks build around a single card’s effect, or a combination of cards to ensure it’s victory, all other cards are simply to stall for that combo effect. But won’t work all the time

When making your deck— think not only about what you have, but what you are going to have to go up against. filling a deck with lots of strong but expensive cards will mean you will lose in the early game if you don’t have support spells or creatures to help you stall for time. likewise, if you have lots of removal but no creature pressure you will end up using all your spells but with not enough damage to the opponent hero to win the duel.

and again, play lots of duels to test your decks! You can check the official Discord group for players to duel against